Display

Finally, we now have a Display section on this website since December 2, 2020!

Mallmerica (2009)

One of my early works. I named this as "Mall of Amellica" because the reason why I didn't like the video's original name "Mall of Ametallica" was because it had "Metallica" (now I can't stand rock/metal music). How I previously named it was too derivative in such way, so I changed the name of this video to "Mall of Amellica", and then to "Mallmerica" which is its current name that you see here as the title of this work. I originally intended this project to be only a 1-minute animation (which is what the 2019 version is), and made more than 73 minutes of heavily processed edits to determine what was acceptable to be the 60-second long result. I trimmed to 36 minutes and 48 seconds so that it didn't waste hard drive space, but disappointingly, I couldn't have enough time to cut it further to 1 minute because of my desire to work on other projects. When I uploaded it to YouTube in 2013, regrettably it was the 36-minute one I didn't want in the first place, so in 2019 I urgently shortened the video to 1 minute and 5 seconds to create my preferred version of the project, the 2019 version. I liked this shorter version, so no incidents happened.

0:36 (2012)

One of my favorite efforts is a silent and still video named "0:36", a bright minimalist project. I made it out of curiosity. I named it "0:36" because at the time, the average person watched 36 seconds of my content at Anders Stereo, a YouTube channel renamed since after the release of this video. There were videos I uploaded to the channel prior to this video, hence why this whole effort was possible. After I released "0:36", I deleted all previous Anders Stereo videos because they weren't accomplished for me. Projects like this are simple and straight-forward, as the point is to get something across without obstruction. But that is not always the case, since I tend to vary my style to improve my art skills.

Heliboat Landing (2013)

An attempt at making 3D graphics, "Heliboat Landing" was one of my first 2.5-D animations. I was trying to make a helicopter, but it looked like a flying boat, so I called the vehicle "Heliboat". In it, the crackle-sounding vehicle slowly approaches a parking platform at a normal day and lands on it. Although it was a technical achievement, I desired to make real 3D animations, so I did "easypeasylemonsqueezy".

Destablishim (2014)

This isn't my most viewed video of 2014 (the data-moshed "U-Law Distortion" is such a thing), but it was amusing. It's part of a series of video captures of my intentionally glitched-and-textbended Atari 2600 ROMs, starting from "Disintegrator" and ending with "Leftload, Rightload",. "Slipgate.bin" and "Control Space (2 channels).bin" were the main focuses of "Destablishim", since they were two of the craziest ROMs I ever made. The vid's quality is really of very low fidelity because I was using amateur software back then, so the microphone utilized in "Destablishim" sounds very bare-bones.

Eventure: New Age Maze (2014)

Eventure: New Age Maze was my glitchy ROM hack of the Summer 1980 Atari 2600 game Adventure. I made many 2600 glitch ROMs using a text editor and Audacity, and this is one of them. It went unreleased because I wasn't sure if I could beat it or not, and I couldn't finish making the game. Inserted 1.15.0/1.8.2021.

Qas Records logo (2015)

Weird. I had a record label named Qas Records and it was as ridiculous as this 2.5-D intro. Qas went defunct in 2016 because it became wasted on sub-par music. However, the "Qas Records Jingle" you hear in this video appeared in the tracks "My Quasmi" and "myQu(iet)asmi" from the Antdirt album Overdriver.

Enveloper and Seve Nt Een (2019)

"Enveloper" and "Seve Nt Een" are two series of 2D animations of my Impact Texture Studio images compiled with VirtualDub. They are two of the best things I ever did! As usual with my artworks' normal expected standards at this time, it's abstract and involves the invention of bizarre techniques, new ways to mess around with tools, and random execution of variety. I started Ranch Soil (albeit in a set of different, short-lived names) in late 2018 because of that reason. I needed to experiment in paths that would impress me well, like treating something in a way it wasn't meant to do. I downloaded the demoscene tool Impact Texture Studio (I love the demoscene, especially old school!) because I thought it had potential for outright raw partying, like you could something wacky and dense with it a million times in a row, make VirtualDub process that into a video, and it works. These animations are so wild, scrambled, and intense that it's innovative. The 2019 animations have influenced all my subsequent projects.

easypeasylemonsqueezy (2020)

"easypeasylemonsqueezy" was the first time I professionalized my 3D computer graphics animation skills. I certainly did pro 3D graphical still images before this video, but my video quality vastly increased with this video. Made with Paint 3D and VirtualDub, this is silly and very funny. It's worth a watch, it's among my favorites of my works of art.

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